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    <description>Tejas Shirodkar, founder, technologist, and budding researcher writing about technology, personal philosophy, and understanding understanding.</description>
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    <lastBuildDate>Thu, 01 Jan 2026 12:00:00 GMT</lastBuildDate>
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      <title>Go Slow To Go Fast</title>
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      <pubDate>Thu, 01 Jan 2026 12:00:00 GMT</pubDate>
      <description>A hard-earned counter to fail-fast culture: build a solid grasp of context first, so that action, when it comes, is faster.</description>
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      <title>Understanding Understanding</title>
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      <pubDate>Thu, 01 Jan 2026 12:00:00 GMT</pubDate>
      <description>A metacognitive exploration into the nature of understanding itself — what it is, how it is built, and what ultimately limits it.</description>
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      <title>Dobism - Do Better, Be Better</title>
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      <pubDate>Sat, 25 Oct 2025 12:00:00 GMT</pubDate>
      <description>A personal philosophy: take better actions, learn from them, become able to take better actions — a closed loop seeking equilibrium.</description>
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      <title>Components of Happiness</title>
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      <pubDate>Tue, 09 Sep 2025 12:00:00 GMT</pubDate>
      <description>The standard pleasure–flow–purpose model of happiness felt off. A static model works until you know yourself well enough to build a dynamic one.</description>
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      <title>Sand to Band Philosophy</title>
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      <pubDate>Fri, 07 Feb 2025 12:00:00 GMT</pubDate>
      <description>A personal motto for full-stack understanding — from the sand of physics to the bands of meaning and expression.</description>
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      <title>ACULT — Abstraction, Clarity, Understanding, Learning</title>
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      <pubDate>Thu, 30 Jan 2025 12:00:00 GMT</pubDate>
      <description>A lens for learning: understanding is stability. You understand something when small changes don't break your reasoning and the idea transfers to new contexts.</description>
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      <title>Values</title>
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      <pubDate>Wed, 01 Jan 2025 12:00:00 GMT</pubDate>
      <description>The concepts I value and aspire to — curiosity, willpower, intellectual honesty, mastery — that anchor how I work and grow.</description>
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      <title>We don't need more games</title>
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      <pubDate>Thu, 31 Oct 2024 12:00:00 GMT</pubDate>
      <description>I’ve made games all my life — but maybe my last games job. Why the market doesn’t need more games, and why the craft still matters anyway.</description>
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      <title>A Reframe: Products as Windows</title>
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      <pubDate>Wed, 23 Oct 2024 12:00:00 GMT</pubDate>
      <description>Design a product like a window — built for a viewer and a context, but needing to adapt as the use changes. A forcing function, from the Playmat post-mortem.</description>
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