Professional Experience
Technical founder and engineering leader with experience building and operating consumer platforms and games at global scale. Background spans - game technologies, infrastructure, automation, experimentation platforms, data platforms, and live services across PC, console, mobile, web and XR platforms.
Recent
Global Outlier Gaming (2023-2025)
Engineering + India Ops | Hyderabad + Remote
Core engineering team for two mobile titles (bullet-hell roguelike RPG and social casino):
- Designed core gameplay systems, client architecture, backend services
- Built end-to-end data platform: telemetry, ELT workflows, analytics, reporting
- Implemented A/B testing platform for data-driven design and live-ops
- Managed India operations for distributed micro-GCC
- Integrated generative AI tools across engineering, design, and production
Drove experimentation-driven development culture while remaining hands-on across the full technical stack.
Entrepreneurial Ventures
petrol.social (2021-2023)
Founder, CEO | Remote
Mobile-first collaborative game platform with UGC systems:
- Strong early engagement: 65% / 45% / 40% / 12% retention (D1/D7/D14/D30)
- Creator conversion: 5% of new players became game creators
- Built lightweight TTRPG creation framework
- Led product discovery, team formation, market validation
QYJO (2018-2021)
Founder | Hyderabad + Remote
Profitable product and consulting studio:
- Self-published indie titles including Gamedev Beatdown
- Technical consulting for Seed–Series B startups, one unicorn, one MAANG
- Advised studios on engineering architecture, live operations, production
- Maintained hands-on engineering while managing P&L and business operations
Scale & Leadership
Electronic Arts (2011-2017)
Technical Director | Hyderabad + Global
Progression: Software Engineer 2 → Software Engineer 3 → Associate Technical Director → Technical Director
Key Projects: Bejeweled Stars, PvZ Heroes, Tetris Blitz, Heroes of Dragon Age, Monopoly Slots, Monopoly Hotels, Pet Society, Sims Social
- Led engineering teams delivering live-service games for millions of users globally
- Built high-performance engineering organizations and culture
- Strategic initiatives for studio roadmap planning and live service transitions
- Managed complex stakeholder relationships and cross-functional teams
Early Career
Acony GmbH (2009-2011)
Game Programmer | Germany
Bulletrun - AAA F2P Online FPS (Unreal Engine 3, published by Sony Online Entertainment)
- Owned and built gameplay systems
- Physics engine improvements, game editor work
- Animation pipeline support, anti-cheat integration
RZ2 Games (2007-2009)
Senior Game Programmer | Goa
Multi-platform development: PC (MMOFPS, Sports), Nintendo DS (Puzzle, Adventure, Kids), iOS/Facebook
Professional experience represents one dimension of interests and capabilities. Much learning and exploration happens outside formal work contexts.